Diversion Specialist
The sacrifice ability turns board presence into gas: for one mana and a creature or enchantment you no longer need (a token that has served its purpose, a one-drop that already got in for damage, an enchantment whose value has resolved), you exile the next card off your deck and get one turn to spend it. That trade tells you where the card belongs. It is a payoff for a wide, cheap deck already producing expendable bodies, built to keep drawing action when the fast start empties the hand, which is red aggro's oldest failure state. The rate stays honest because you pay in permanents, not life or cards: every dig taxes your own board, so the ability is only as strong as the fodder you can afford to feed it. Menace on a 4/3 is what keeps the clock running while the sacrifice loop rebuilds behind it. A body that demands two blockers presses damage even as the engine refills, so the card does both jobs in the same turn rather than choosing between them. Its ceiling scales directly with how much your deck was already throwing away; its floor is a menace attacker that trades combat pressure for extra cards when the hand runs dry.
