Dive Bomber
A flying blocker that converts into a single-use removal valve, and the value lives entirely in how you sequence the two roles. Hold the body back and every combat step bends around it: an attacker has to weigh whether a two-toughness creature in the swing is about to be picked off for free. The restriction is deliberate. The damage only reaches creatures that are attacking or blocking, so this is no catch-all answer; it is a defensive specialist built to punish committed aggression, and the two-damage ceiling caps it to the small bodies that fast boards lean on. The trap is firing it the obvious way. Block an attacker, then tap and sacrifice to finish that same creature, and you have gained nothing: combat damage skips the stack, so a two-toughness body was already dying to the block, and the activation was wasted. The cleaner line splits the two jobs across two targets. Throw the bird in front of a large attacker to soak a hit it could never trade with, then, before it leaves combat, tap and sacrifice it to kill a separate two-toughness attacker elsewhere on the board. The chump fogs one threat and the activated ability removes a second, so a body you were spending anyway answers two attackers at once. None of that materializes if you spend the card early; the upside is locked behind the patience to bank it.
