Disturbing Mirth
Two triggers pointed in opposite directions: one asks you to feed the card, the other asks you to feed it to something. On entry it offers an optional sacrifice of another creature or enchantment, converting a permanent that has already earned its keep into two fresh cards. The back half is the design idea, and it is fussier than it looks: manifest dread fires only when this enchantment is sacrificed, not when it dies to removal or a board wipe. Destroy it and you get nothing; sacrifice it to your own outlet and you dig two deep, land one card face down as a 2/2, and bin the other. That distinction is the whole discipline of the card. It does not reward a deck that loses permanents; it rewards a deck that spends them on purpose, which means a sacrifice outlet is not a nice-to-have but the second half of the engine. It lives at an intersection black-red rarely puts on one card: the aristocrats instinct that treats bodies as consumables, and the grindy card-advantage plan that turns board presence into refueling. Note the shape of each payout. The entry trigger is pure card advantage; the sacrifice trigger is a body plus graveyard fill rather than selection, since only one of the two cards you look at actually arrives. Both events run through the same currency: permanents you were already willing to lose.
