Dissipate
The premium tax built into the counterspell line. Where Counterspell asks for two blue and Cancel asks for three mana to do nothing extra, this one charges the same generic-plus-double-blue and gives you the exile clause: the countered spell never reaches the graveyard at all. That single word, exile, is what the extra mana buys, and it is doing real structural work. A countered spell in the graveyard is a resource for flashback, for recursion, for delve, for anything that mines the bin; routing it to exile instead slams that door shut. The card was the first widely-played counter to fold graveyard hate into the counter itself, treating the counterspell not just as a denial of the spell on the stack but as a denial of its afterlife. The cost is the constraint that keeps it honest: the third mana is the toll for closing the recursion loop, and against a deck with no graveyard plan you are simply paying a tax for nothing. That conditional value is the whole identity. It is a counterspell with a built-in answer to a specific axis of card advantage, priced exactly one mana above the baseline because the exile is worth roughly that much against the decks that care and worth nothing against the decks that do not.

Rules text
Format Status
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Other printings
- The List#MIR-61
- Innistrad: Double Feature#49
- Innistrad: Midnight Hunt#49
- Magic 2015#51
- Magic Online Promos#35996
- Innistrad#53
- Friday Night Magic 2002#3
- Oversized League Prizes#81











