Disruptor Wanderglyph
Colorless graveyard hate almost always arrives on a spell, an artifact you crack, or a permanent that sits and taxes: think of the Tormod's Crypt lineage, the passive rest-in-peace effects, the one-shot exiles you jam when you finally draw them. This puts the same effect on a body that has to commit to combat first. The exile is stapled to an attack trigger, which reframes the whole clock. It is not answer-on-demand hate; it is pressure that happens to strip the yard, one card per swing, only when you are already turning creatures sideways. That coupling is the tension in the design. A dedicated graveyard deck can afford to durdle behind a Crypt and detonate on the right turn; this Golem asks you to be the aggressor, to want to be attacking anyway, and rewards that plan with incidental disruption on the side. The 3/4 frame matters to that ask: it trades into most early blockers and survives a lot of the cheap removal aimed at attackers, so the trigger keeps firing across a game rather than dying to the first chump. What you get is graveyard interaction for the beatdown deck that never wanted to sideboard a dead-on-arrival artifact, folded into the creature it was already casting.
