Disruption Protocol
Counterspell with a discount clause, priced for a deck that already keeps metal on the board. The additional cost is the whole design conversation: tap an untapped artifact and the counter runs you , matching Counterspell's rate exactly, or fail that gate and pay
, which is Cancel. That floor is deliberate. It stops the card from becoming a strictly-two-mana hard counter any blue deck can slot, and it rewards a board of cheap artifacts by turning otherwise-idle permanents into a payment method mid-combat. The key detail is that tapping an artifact is not a sacrifice: the permanent survives, so the same Signet, Treasure, or servo can pay for this counter now and still tap for value on your next turn. The window matters too. Because the artifact tap is an additional cost paid on cast rather than an ongoing commitment, you can hold up interaction while your artifacts spend the turn doing their day job, then convert one into a hard counter the instant an opponent tries to resolve something. It is a counterspell that asks not "do you have three mana" but "does your deck run on artifacts," and the answer separates the decks that treat this as a
Counterspell from the ones that treat it as an awkward, artifact-poor Cancel.
