Displace
Flicker built for tempo rather than thrift. Most blink effects target a single permanent and lean on its enters-the-battlefield trigger to pay for themselves; this one reaches for two creatures at once and resolves at instant speed, which reframes what the effect is for. The instant timing is the whole axis: held up through your opponent's turn, it answers a targeted removal spell by exiling the creature in response and returning it as a fresh, untargeted object, and on your own end step it refires two enters-the-battlefield abilities before you untap. Doubling that trigger math is the payoff, which means the blink is doing double duty as protection and as a value engine on the same card. The usual blink caveats apply, since exile-and-return is a zone change like any other: auras and equipment drop off, counters reset, and the creatures come back summoning-sick, so the effect rewards bodies whose worth lives in their entry trigger rather than in what has accumulated on them. The two-target reach is the design wrinkle: instead of squeezing one trigger out of a turn, it asks you to assemble a board where two arrivals at once tilts a game, and to hold the mana until the moment that tilt matters most.

