Disperse
Boomerang without the upside, and that is the whole point of the design. Where the older bounce spell could send a land back to reset an opponent's mana, this one is fenced off to nonland permanents only, paying for nothing it does not need to pay for. The result is the cleanest possible expression of generic two-mana tempo bounce: return a blocker mid-combat, undo an enchantment that just resolved, send a freshly cast threat back before it can attack, all at instant speed for the same price. The nonland restriction is the line that keeps it honest, but it rarely bites, because the targets you actually want to bounce (a blocker, a threat, an Aura, an equipped Equipment that detaches when its host leaves) are nonland by definition. This is the kind of unglamorous utility instant that gets reprinted across eras precisely because it has no rough edges: no scaling, no graveyard interaction, no rider to balance, just two mana to return one thing to a hand and buy a turn. It does not draw a card the way some of its successors do, and that restraint is what makes it a baseline rather than a power outlier. A spell built to be exactly adequate, and adequate, in tempo-driven blue, is often enough.





