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Moxonomy

Disorient

Instant3 generic manaBlue mana

A defensive trick that gambles entirely on combat math. Knocking a creature's power down by seven leaves its toughness untouched, so this never kills anything: it just makes a swing whiff. That is the whole pitch, and it is a narrow one. Four mana to neutralize a single attack at instant speed is a steep rate for an effect that evaporates at end of turn, and it does nothing against the toughness-relevant threats that actually demand removal. The design lives in the same family as Fog and other tempo-stalling tricks, but where Fog blanks an entire attack step, this commits all its value to one creature, which makes it both more precise and more easily neutered: an opponent who suspects it can hold the big beater back and attack with everything else, leaving the spell with nothing worth flattening. The -7 is large enough to push almost any single body to zero power or below, which is the point: the card is built to answer the lone overgrown attacker that a control or tempo deck cannot otherwise profitably block. As removal it is a non-answer; as one-shot combat denial it is reliable but joyless. The conditionality printed on the card is exactly how it behaves at the table, with no upside hiding behind the restriction.

Disorient (m10)
M10 · #48common
Pricing
Normal: $0.05
Foil: $0.69
Oracle Text

Rules text

Target creature gets -7/-0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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