Dismantle
Born from the Mirrodin block's obsession with artifacts and counters, this is artifact removal that refuses to let value evaporate. The destroy clause is plain enough, but the rider turns it into a counter-laundering machine: an opponent's charge-loaded artifact (or anything carrying +1/+1 counters) becomes raw material you redirect onto your own board. The flexibility of choosing +1/+1 or charge counters is what makes the salvage matter, since the harvested counters can fuel a creature artifact or reload an artifact whose own ability runs on charge counters. The design only sings in an environment dense with counter-bearing artifacts, which is precisely why it lived where it lived. Strip that context away and you have a slightly overcosted artifact destruction spell at sorcery speed, slower than the unconditional answers red and other colors already had. With the context, you have a piece of removal that scales with the very strategies it punishes: the bigger the threat your opponent has invested in, the bigger the windfall you carry away. It is a clean expression of the Mirrodin-era thesis that counters were a shared currency rather than a feature locked to one mechanic, and Dismantle treats them exactly that way, as something to be taken and reissued rather than merely destroyed alongside their host.

