Discordant Piper
A body that dies twice, and the second death is the point. The 2/1 is the delivery vehicle; the 0/1 Goat is the payload, a resilient blocker or, more importantly, a body left behind for the sacrifice machinery to feed on. This is the design pattern that turns a single creature into two triggers for a death-matters engine: throw the Satyr into a chump block or a sacrifice outlet, and you have a token waiting to be eaten in turn. The token itself is deliberately inert on the offensive: zero power means it will never attack for meaningful damage, which is what keeps the card from being a free two-for-one on tempo. What you pay for is the second corpse, not the second attacker. That split (an evasion-free aggressive body up front, a defensive-but-expendable token behind) is the whole calculus of the design. It rewards decks built around dying rather than decks built around winning combat, and the Goat's white color is a quiet tell that the token is meant to sit on defense while the black half of the card handles the aggression.
