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Moxonomy

Disciple of the Old Ways

Creature — Human Warrior1 generic manaGreen mana

The pitch is entirely in that red activation, and the design's honesty is in how it splits the cost across two colors. The 2/2 body comes down on a single green source, keeping the early curve clean, while the first-strike upgrade waits on a red splash the deck may not have yet. Without access to red mana it functions as a plain bear, but the ability is always printed and always live once the second color arrives, which is what separates it from a true vanilla two-drop: the ceiling is locked behind paying for a color you might not draw. What the ability buys is repeatable and combat-relevant. First strike on a 2/2 rewrites which blocks the opponent will take and which attacks they can profitably make, and granting it at instant speed lets the attacker hold the mana up, bait a block, and commit only after the block is declared. That turns a modest beater into a creature that trades up and wins races across a whole game rather than for one swing. It sits in a long line of cheap two-color beaters whose floor is unremarkable and whose ceiling sits a notch higher, built for a green-red aggressor that wanted to lead on tempo and could afford to leave one mana open for the surprise.

Disciple of the Old Ways (gtc)
GTC · #118common
Pricing
Normal: $0.10
Foil: $0.25
Oracle Text

Rules text

Red mana: This creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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