Disciple of Freyalise // Garden of Freyalise
The sacrifice payload scales off power, not toughness, and that single choice reroutes the whole card away from the usual aristocrat template. Most sacrifice engines want a body count: tokens, small dorks, disposable fodder to grind incremental value. This one wants a single fat attacker as fuel, converting one big creature into a burst of life and cards equal to that creature's power, all of it flowing one way to you. It is a payoff that rewards you for having already built a board worth eating, then trading it forward into resources rather than a swing. The modal-DFC land back is the quiet accountant: the Garden gives you a green source that enters untapped only if you bleed for it, so the card plays from hand as fixing early and later flips into a game-warping value trigger, never a dead draw in either role. That flexibility is what pays for a six-mana body that does nothing on its own if you have no creature to sacrifice. The design sits in a lineage of sacrifice payoffs that convert board presence into card advantage: the wrinkle here is the life-gain riding alongside the draw, which turns the aggressive act of throwing away your best creature into a stabilizing one. You are not just refilling; you are buying breathing room against the deck that was racing you, funded by the same creature you would otherwise have attacked with.
