Disarm
A piece of artifact-block design that aged into a curiosity. When Equipment first arrived as a permanent type, the sets carrying it printed answers tuned to the new mechanic, and this was the cleanest of them: a single blue mana to strip every Equipment off a creature and let it fall back to the battlefield. The trick is that it does not destroy anything, it just severs the attachment, which means the value depends entirely on what the equip cost is going to be. Against a Bonesplitter that re-attaches for one mana it is a speed bump; against a Loxodon Warhammer or a stacked Sword that took several turns and mana to assemble, the tempo swing is real, because the opponent has to spend the equip cost all over again to rebuild what you scattered in an instant. That conditional ceiling is also its cage: it answers a board state that only exists when an opponent has overcommitted to a single armed creature, and it does nothing in any game where Equipment isn't the threat. It belongs to the small genre of hyper-narrow hate that a set prints because a brand-new mechanic needs a visible counterweight, then quietly retires once that mechanic stops being novel.
