Disa the Restless
The joke writes itself, and then Disa makes it mechanically true: a legend built around the Lhurgoyf, the creature type whose most famous member (Tarmogoyf) has always been priced off what sits in graveyards. The first trigger inverts the usual graveyard-payoff loop. Instead of caring how full the yard is, it fires the moment a Lhurgoyf permanent card lands in your graveyard from anywhere but the battlefield (milled, discarded, tutored to the bin) and drops that card straight onto the battlefield, turning what is normally fuel into free reanimation. Read the trigger carefully: it excludes cards arriving from the battlefield, so nothing loops when a Lhurgoyf dies, whether it was a real card or a token. The catch is scope. Disa only cheats in Lhurgoyfs, so the reward scales with how deep you go on a tribe Wizards has starved for members across its whole history. That is the deliberate tension. She asks you to build around a nearly-empty creature type, then answers the shortage herself: the second ability manufactures Tarmogoyf tokens whenever your creatures connect. Those tokens widen the board that generates more of them, a self-feeding Jund engine dressed as tribal support. What she does not bring is haste, so the 5/6 body sits out the turn it resolves; the combat trigger keys off any creatures you control, meanwhile, so a developed board can start printing Goyfs before Disa ever swings.






