Skip to content
Moxonomy

Dirtwater Wraith

Creature — Wraith3 generic manaBlack mana

A textbook example of the conditional-evasion creature that Mirage built around its dual-land manabase: a body whose entire pitch is that it might be unblockable, against an opponent whose lands you cannot control. Swampwalk pays off only when the defending player happens to control a Swamp, which makes the Wraith a gamble rather than a plan; it is evasion outsourced to your opponent's deckbuilding. The firebreathing line (Black mana: +1/+0) is the design's attempt to give that gamble a payoff curve: when the swampwalk does connect, you can dump excess black mana to turn a 1/3 into a real clock, scaling the threat with the late-game flood that black decks tend to accumulate. The toughness of 3 over the power of 1 tells you which half the designers trusted: this is a creature meant to survive to a turn where it can profitably sink mana, not one meant to trade in combat. The whole package belongs to an early-format design language in which landwalk was a load-bearing evasion mechanic rather than a fringe one, before the game settled into the assumption that you should not stake a creature's relevance on the lands your opponent happened to draw.

Dirtwater Wraith (mir)
MIR · #117common
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Black mana: This creature gets +1/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close