Diregraf Scavenger
Graveyard hate is usually a card you resent drawing: it does nothing to develop your board, so it sits in a hand doing nothing until the moment you need it. This is the design answer to that friction. The exile clause is attached to a body that blocks and trades, and the trigger is optional and soft-targeted (up to one card), so a whanging-around zombie still functions when there is nothing worth exiling. When there is, the reward scales to what you took: exiling a creature card swings four life, which quietly turns a defensive maindeck slot into a slow drain engine. The template it comes from is the eat-a-card-for-value creature, but most of that lineage priced the incidental hate as pure upside on a vanilla body. Here the deathtouch is what pulls its weight in combat: a 2/3 that trades up against anything and holds a flank while the enters trigger picks off the recursion piece an opponent was banking on. That combination (a functional blocker, incidental hate that punishes the graveyard, and a life swing that matters in a grind) is what lets it earn a maindeck slot in decks that would never run dedicated hate. It is not a haymaker; it is the rare piece of interaction that costs you nothing to include and occasionally wins the attrition war outright.


