Direct Current
Two damage for three mana is a deliberately soft rate, and that softness is the point: jump-start prices the spell knowing you get to buy it twice. The first cast to the face or a creature looks overpaid next to any one-mana burn spell, but the card was built for a second trip. Discard a card, cast it again from the graveyard, exile it: across both halves you spend six mana, two cards, and two spells to move four total damage, and the whole rate is calibrated around that combined output rather than either half in isolation. The discard tax is doing double duty, too, since it feeds the graveyard even as the card empties out of it, so the design wants a deck that likes cards in the bin and bodies on the table at once. The distinction between jump-start and flashback is not the exile timing (both exile the card once it resolves from the graveyard) but the cost structure: flashback inflates the mana price for the recast, while jump-start taxes you a card instead and leaves the mana cost flat. That keeps both casts on curve rather than escalating into the midgame, which is exactly what a low-to-the-ground aggressive deck wants. Reading it as a weak Shock misses the calibration entirely: the rate assumes you come back for the last two points from the same slot.


