Dire Fleet Warmonger
The bargain is written into the combat trigger's timing: you feed it a creature before attackers are declared, and the body that connects has already grown to a 5/5 with trample by the time blockers matter. A defender who chumps eats the excess regardless. That folds two Rakdos instincts (aristocrats-style throughput and aggressive beatdown) into a single three-drop that wants a wide, expendable board to eat and a clock to end games. The sacrifice is a cost you pay every turn you want the buff, which keeps it honest against a slower deck that would happily let a vanilla 3/3 stall out: you either commit a body to push damage or you don't get the trample. It rewards a shell already generating disposable creatures (tokens, cheap fodder, things with death triggers worth cashing in) rather than a controlling deck with nothing to throw into the grinder. As a common-color-pair sacrifice creature, it sits in the long line of Rakdos "sacrifice as a resource" designs, converting board width into face damage the way that archetype has always wanted. Where a one-shot pump spell spends itself, this one comes stapled to a body that keeps demanding fodder turn after turn, so the throughput scales with how deep your board can dig rather than fizzling after a single use.
