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Moxonomy

Dire Fleet Neckbreaker

Creature — Orc Pirate2 generic manaBlack manaRed mana

The lord template, ported to the most aggressive tribe a black-red deck can field, with the anthem tuned for a single decisive purpose. Where most tribal payoffs hand out a symmetrical +1/+1 to everything sharing the type, this one narrows the buff to one window: the +2/+0 applies only to Pirates that are attacking, and only on offense. That restriction is the whole bargain. A pure power boost with no toughness attached is built for racing, not grinding; it turns a board of small bodies into a lethal alpha strike but leaves them exactly as fragile on the back swing. The missing toughness bump is deliberate, keeping the card from doubling as a defensive anchor the way a symmetrical anthem would. A 3/2 body is a beater in its own right, so it adds to the swing it powers rather than sitting back as a glass cannon. The trade is clear: a board that hits far above its investment when you have initiative, and a creature that contributes nothing the turn you have to hold the line. It is a payoff that demands a critical mass of cheap, expendable threats already on the table, rewarding a deck committed to ending the game before the math turns against it.

Dire Fleet Neckbreaker (rix)
RIX · #156uncommon
Pricing
Normal: $0.33
Foil: $1.08
Oracle Text

Rules text

Attacking Pirates you control get +2/+0.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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