Diplomatic Immunity
Shroud cuts both ways, and this aura makes you feel both edges at once. The blanket that stops your opponent's removal also locks you out of your own toolbox: no second aura, no equipment, no pump spell can be aimed at the enchanted creature once it goes untouchable. What you are buying is a hard insurance policy, and the price is your own ability to interact with the creature you just protected. That tradeoff makes it a poor combo piece and a clean defensive line for a creature whose value lives on its body or its triggered abilities, the kind that ask nothing of targeted support once they resolve. The design quietly solves a problem most shroud-granting effects leave dangling: the aura carries its own separate instance of shroud, so it cannot be picked off by spot removal that would strip the protection and leave the creature naked. The two shrouds operate independently; the one it grants protects the body, the one it has protects itself. The honest design question underneath is how you make a creature immune to targeting without making it immune to your own plans, and the answer here is that you do not. You accept the symmetry. That candor about its own limitation marks the older school of protection, before hexproof split the difference by keeping your own targeting open while denying the opponent's. This is the blunter instrument: total isolation, no exceptions, including the ones you wanted.
