Dinosaur Hunter
A hate-bear with one job, written entirely in the negative. The 2/2 body is a delivery mechanism; the real content is a clause that brands a whole creature type as a liability the instant damage changes hands. Note the precision of the trigger: it keys on damage dealt to a Dinosaur, not on blocks declared or combat entered, so it fires anywhere this creature connects with a Dinosaur, whether it attacks into one, blocks one, or is pointed at one by a fight effect. The destruction ignores size and ignores the damage math entirely: a Dinosaur that would happily survive a 2-power hit dies anyway, because "destroy" skips the survival check that toughness normally provides. That makes the effect read less like a creature ability and more like a conditional removal spell stapled to a deterrent, where any oversized beater on the wrong tribe simply cannot exchange damage with it profitably. The cost of that specificity is deliberate and total: against anything that is not a Dinosaur, this is a plain two-drop that trades once and dies. This is narrow tribal-hate at its sharpest edge: enormous swing when the matchup lines up, inert everywhere else. The wrinkle worth naming is that it punishes engagement rather than presence. A Dinosaur across the table is fine until damage actually passes between them, at which point any interaction, in combat or out of it, becomes the trap.

