Dimir Spybug
Surveil is card selection that most Dimir shells run passively: you smooth draws and let the graveyard fill as a side effect. Here that same digging feeds a body directly, so every surveil trigger, whether you bin a card or keep it on top, grows a flyer you were building toward anyway. The counters compound in a deck stacked with cheap surveil sources, so what starts as a fragile 1/1 becomes a real clock without ever demanding a card slot dedicated to closing games. The evasion is what converts the growth into damage: flying keeps it above ground defenders, and menace forces two blockers onto it at once, a tax a spent-out surveil deck's opponent can rarely pay while defending the rest of the board. The design is doing two jobs that usually cost separate cards: it rewards the filtering a graveyard or control shell already wants, and it supplies a proactive win condition that punishes an opponent for letting the surveil engine run. The tension lives in the starting point. A 1/1 dies to everything, so the payoff is contingent on surviving long enough to accumulate, which favors boards where the surveil triggers front-load rather than trickle. It is built for the player who treats card selection as an offensive resource rather than a defensive one, and who has enough early triggers to make the insect matter before it can be picked off.

