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Moxonomy

Dimir Locket

Artifact3 generic mana

The Locket is the second-generation guild mana rock, and its late-game conversion clause is the whole justification for running it over the cheaper Dimir Signet. A three-mana rock that taps for one of two colors is unremarkable on rate; the design bet is the back half, which lets the rock cash itself in for a pair of cards once the manabase has done its job. That sacrifice is deliberately expensive in pips (four hybrid symbols), so the conversion is a release valve rather than an early play: you run the Locket as fixing while the game is being built, then redeem it for cards once your draws of mana matter less than your draws of action. It is a clean answer to the perennial problem of the mana rock that becomes a dead topdeck, recycling itself the moment its first job is finished. The hybrid cost on the draw ability is the quiet flexibility that makes it work across decks leaning either color: a heavily blue deck and a heavily black one can both pay it without warping their land base. As designs go it is modest, but it is the kind of modest that survives reprinting: a fixing-plus-insurance package that asks nothing of the rest of your cards and rewards patience rather than construction.

Dimir Locket (znc)
ZNC · #111common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Tap: Add Blue mana or Black mana. Blue or Black manaBlue or Black manaBlue or Black manaBlue or Black mana, Tap, Sacrifice this artifact: Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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