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Moxonomy

Dimir Guildgate

Land — Gate

The tapland tax in its plainest form: enters tapped, taps for two colors, asks nothing else of you. This is the floor of fixing, the rate every dual-land upgrade is measured against. The Gate subtype is the only thing on the card doing more than producing mana, and it sat dormant for years until a handful of designs (Gate Colossus, Maze's End, Gates Ablaze) decided to reward owning a pile of them, turning what was otherwise the most disposable land in a two-color deck into a deliberate count. Strip that subtype away and the card is functionally identical to every other "enters tapped, taps for one of two colors" cycle that fixes mana at the cost of a turn: the kind of land you run when you cannot afford anything better and the tempo loss is acceptable. The tradeoff is the entire pitch. You pay one tempo point up front, once, in exchange for never having to think about whether you can cast your spell. That bargain is generous enough to be a staple of budget and casual manabases and stingy enough to be the first land cut the moment a real dual becomes available.

Dimir Guildgate (fdn)
FDN · #688common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

This land enters tapped. Tap: Add Blue mana or Black mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

13 sets
Show all 13 other printings
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