Dimir Cutpurse
Connect for two and the math works in two directions at once: the defender pitches a card from hand, and you dig one off the top of your own library. That single combat trigger is the whole pitch, and it explains why a 2/2 with no evasion still anchored dedicated black-blue tempo builds. The body is the constraint. Fragile, easy to block, and pinned to combat damage, the trigger does nothing through a chump or a wall; the pilot who keeps it connected (unblockable enablers, ground stalls cracked open by fliers, removal pointed at the lone defender) is the one who gets paid. Every hit is brutal in a grind, exactly where black-blue wants to live. You are not trading cards one-for-one; you are taxing their hand while refilling your own, turn after turn, on a clock they cannot comfortably ignore. This is recurring hand attack on a stick, distinct from one-shot discard like Mind Rot in that it bleeds the opponent continuously and advantages you in the same swing. The archetype had circled this kind of attrition engine for years before stapling it to a creature, and the result rewards careful piloting precisely as much as it punishes carelessness: handled well, it buries an opponent under their own discards; slammed into a blocker, it is just a 2/2 trading down.

