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Moxonomy

Dimir Aqueduct

Land

The trade that defines the whole karoo cycle: this fixes both colors of its guild, but it costs you a full turn of tempo and a returned land to do it. The bounce is not pure downside, either; it sets up a guaranteed land drop next turn and lets you replay anything with a useful enters-tapped or enters-untapped trigger, which is the wrinkle that keeps these lands honest in slower decks. What you are paying for is reliability over speed: a tapped dual that never produces the wrong color, never costs life, and effectively replaces itself on board even as it strands you a turn behind. That math is brutal in any deck trying to curve out, which is why the cycle has always lived in the same place: control shells and big mana decks that treat a one-turn delay as a rounding error against a fixed, untaxed source of Dimir mana. The land-return clause also rewards a degree of sequencing discipline, since bouncing a basic to keep a more valuable land in play is a small but real edge. It is unglamorous fixing built for grindy two-color manabases, the kind of card that does nothing flashy and is precisely as good as the deck around it is slow.

Dimir Aqueduct (mkc)
MKC · #258uncommon
Pricing
Normal: $0.34
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, return a land you control to its owner's hand. Tap: Add Blue manaBlack mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

25 sets
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