Dimensional Breach
A reset button with a memory. Where Catastrophe or Wrath of God simply removes everything, this one exiles the entire board and then meters it back out, one permanent per player per upkeep, in an order each player controls for their own cards. The design problem it solves is the perennial weakness of the symmetrical sweeper: after both players are scorched, whoever rebuilds fastest wins, and that is usually not the player who paid seven mana. The staggered return rewrites that calculus. The caster gets to choreograph their own redeployment (lands first to fuel the next play, then threats), while the slow trickle denies any opponent the explosive double- and triple-spell turns that normally punish a board reset. Crucially, the spell that did all this stays cast and resolved: the controller has already spent their turn setting up, while everyone else is mid-recovery. The catch is the symmetry of the clock itself. One permanent per upkeep is glacial, so the game it creates is a multi-turn rebuilding marathon where small advantages in card selection and curve compound. It is less a sweeper than a hard reset of the entire game's tempo, an effect that asks the caster to have already won the deckbuilding argument about who recovers more gracefully from zero.
