Digsite Conservator
Graveyard hate that pays you back for spending it. Most dedicated yard interaction is a single-use liability: you exile the pile, and now you own a body doing nothing or a spent artifact idling on the table. This one folds the answer into a value engine on both ends. The sacrifice ability is the reactive half, a sorcery-speed strike that scoops up to four cards from a single graveyard, enough to break a flashback pile or strand a reanimation target before it comes back. The death trigger is where the structure gets clever: whether you crack it yourself or let it die in combat, you can pay four more and discover 4, converting a piece of interaction into a fresh spell off the top. That inverts the usual incentive around hatebears. Instead of hoarding the effect, you want to spend the creature, disrupt the opponent, and collect the card-advantage refund on the way out. Discover 4 caps what it can hit, so the payoff is a mid-curve cast rather than a bomb, but the same ceiling means the exile rarely bleeds tempo across a long game. A hate piece that hands you a free cast when it dies is doing something structurally different from the exile-a-graveyard staples it competes with: those trade a card for a card, and this one is built to come out ahead.
