Diamond Faerie
The Bant cost is the first oddity worth sitting with: it asks for green, white, and blue across five mana while caring about exactly one thing, the snow supertype, a mechanic whose support pool skews heavily toward green and white anyway. Blue earns its slot more by color-pie convention than by anything the card needs from it. The payoff is a repeatable team pump that scales with how many snow creatures you have committed: a lord that anthems every snow body you control rather than its own Faerie kin. The activation leans on the supertype twice over, since the snow mana symbol in the cost wants a snow source to fund it, so the card rewards the same board state it asks you to assemble. The flying body keeps the lord relevant when nothing else is online, but make no mistake: this is a build-around that does nothing for a deck that has not already chosen snow as its axis. It comes from an early experiment in treating the snow supertype as a deckbuilding theme worth chasing on its own merits, a line that resurfaced in later eras with more generous support behind it. As the top end of a snow-matters strategy, it points toward a payoff the surrounding cards of its time rarely did enough to justify.
