Diabolic Vision
A two-mana dig that trades for selection rather than advantage: you see five, you take exactly one, and the four you decline go back on top in whatever order you choose. The spell replaces itself (one card in hand spent, one card in hand gained), so the cost is not card economy but tempo and timing. The reordering clause is the part worth dwelling on. This is not filtering toward a thinner deck; it is a setup tool that pre-loads your next several draws while plucking the single most relevant card right now. The rejected four are not lost: they sit on top in the exact sequence you stacked them, arriving one per draw step over the turns to follow. That makes the planning the point. You are not just finding a card, you are scripting the draws after it, converting top-of-deck randomness into a known order at the price of a full sorcery and a turn of patience before the stacked cards pay off. The Dimir pairing is doing deliberate work, splicing blue's library manipulation with black's willingness to charge full sorcery rate rather than dress the effect up as a cantrip or an instant-speed trick. It sits in the long line of "look at the top N, take one, reorder the rest" effects blue has refined since, but the black half is an early bid to sell deep selection as a guild identity rather than a mono-color trick.



