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Moxonomy

Devouring Rage

Instant — Arcane4 generic manaRed mana

A five-mana instant handing one creature +3/+0 is a terrible trade in a vacuum, and the card was never priced for that mode. The additional cost (sacrifice any number of Spirits) is where the math turns: a wide, parked battlefield becomes a stacked pump that grows by +3/+0 for every body you cash in. Slotted into the Arcane subtype, it feeds the splice-and-channel ecosystem the Spirit tribe was built around, chaining off other Arcane cards and rewarding a deck already flooding the table with tokens and small fliers. The design tension is in the timing. Casting at instant speed lands the payoff after blockers are declared, when the opponent has committed to combat math that no longer holds; you are not pumping to win a race, you are spending a fistful of expendable Spirits to ram a single unblocked threat past whatever life total remains, and the permanents you just liquidated stop mattering because the game is over. The sacrifice clause ties lethality to attrition: each additional three points of damage costs you a permanent, so this functions only as a finisher, never as incremental value. It demands you have already built the board it consumes, which makes it a haymaker rather than a tempo play.

Devouring Rage (psal)
PSAL · #C5common
Pricing
Normal: $0.12
Foil: $0.22
Oracle Text

Rules text

As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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