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Moxonomy

Devouring Deep

Creature — Fish2 generic manaBlue mana

Islandwalk on a fragile blue body captures an early-design philosophy that has largely been retired: color-hosing built into a creature's evasion, paid for with a stat line that is well below the curve everywhere except the one matchup it was built to beat. A 1/2 for three mana accepts that penalty in exchange for an evasion clause that reads as unblockable against the mirror and as a vanilla underdrop against everyone else. This is the same logic that produced the rest of the landwalk family: the card is priced for its best matchup and expected to rot in the others, with sideboarding and metagame prediction doing the work that flexibility does on a modern creature. The mechanic itself survived in pockets (merfolk tribal kept Islandwalk relevant for decades), but the underlying bargain (accept a weak floor for a narrow ceiling) is the kind of trade Wizards stopped offering once they decided players would rather have a creature that does something against every deck than one that wins a single matchup and loses the rest. A small artifact of the era when color identity was something you attacked through your creatures, not just your spells.

Devouring Deep (leg)
LEG · #50common
Pricing
Normal: $0.34
Foil:
Oracle Text

Rules text

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
Legal
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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