Devourer of Destiny
Eldrazi have always carried a two-part bargain: pay a mountain of mana, get an effect big enough to justify the wait. This one splits that bargain across two entirely different points in the game. The opening-hand reveal is a Serum Powder-style consistency engine, a way to smooth your first real draw by looking at the top four during your first upkeep and keeping one while exiling the rest. It rewards a deck built to run thin and hit its curve, and being optional it never punishes a hand that already has what it wants. The payoff arrives on the back end, when casting it exiles a colored permanent: colorless removal stapled to a 6/6, aimed squarely at anything with a color to it. That target restriction is the load-bearing constraint. It cannot touch other colorless permanents, a real seam given how many artifacts and lands read as colorless, but against the colored threats that make up most boards, exile leaves nothing behind to recur or rebuild. What makes the design cohere is that both halves serve the same colorless-leaning shell, one that wants early selection and late interaction alike, where hard-casting the creature is never a dead turn because it answers a permanent on the way down. The whole card reads as an attempt to give Eldrazi a role beyond ramp payoff: a threat that doubles as removal, with its selection paid up front by a card you already committed to your opening hand.

