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Moxonomy

Devour in Flames

Sorcery2 generic manaRed mana

Five damage to a creature or planeswalker for 2 generic manaRed mana sits well above the damage-per-mana rate red usually offers, and the additional cost is the lever that pays for it: you return a land you control to its owner's hand before the spell resolves. The trade is developmental. You answer the threat but surrender a land drop's worth of progress, then spend a turn recouping the mana the discount saved you. Red has long sold above-rate burn with a string attached: Char charges two damage to your own face, Skewer the Critics demands spectacle. This one charges in tempo and board development instead, which reads differently depending on whether you are racing or stabilizing. The bounce is not pure downside, either. Returning a land that has already tapped for the spell, or one with an enters-the-battlefield trigger worth replaying, blunts the cost or inverts it outright. What the five damage buys is removal that scales past the toughness most creatures carry, though it is damage and not destruction: a six-toughness body shrugs it off, and indestructibility makes the spell dead weight. The price is structural rather than situational, biting hardest when your manabase is already stumbling, which is precisely the turn you can least afford to hand a land back.

Devour in Flames (ogw)
OGW · #106uncommon
Pricing
Normal: $0.06
Foil: $0.25
Oracle Text

Rules text

As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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