Devoted Grafkeeper // Departed Soulkeeper
Disturb reframes the graveyard as a second hand, and this card is a compact study in how the mechanic pays for itself twice. The front is a self-milling body that deepens its own yard the moment it lands, and the reward for casting from that yard is a tap: not removal, but a tempo tax that turns every recursion into a partial Falter aimed at a single attacker or blocker. That trigger cares about any spell cast from the graveyard, not just this one, so the ground half quietly rewards a deck already leaning on flashback and disturb rather than sitting alone. The flip side is the payoff dressed as a downside. A flying body that can only block fliers is a deliberately narrow defender, but the exile-on-death clause is the point: the Spirit leaves nothing behind to recur, which is exactly how disturb closes the loop. You get the card twice, once as a ground creature and once as an evasive threat, and then it is gone: no infinite loop, no engine to assemble. That two-lives-and-out structure is what separates disturb from ordinary graveyard recursion, where the same permanent keeps coming back; here the second cast is the last word. The tap ability and the self-mill push the front half toward a graveyard-centric shell, and the disturb cost delivers the closer once that shell is built.

