Devilthorn Fox
Three power on turn two is the whole pitch, and white commons have shipped this exact tradeoff for decades: buy the aggressive rate, pay for it in toughness. The single point of toughness is the entire tax. It dies to every one-drop's swing-back, to the smallest reach, to a lone point of pinging, and that fragility is precisely what purchases a power-to-cost ratio aggressive white otherwise has to earn some other way (a downside keyword, a conditional pump, a tap requirement). The Fox type carries no rules weight; this is a pure beatdown two-drop whose only real question is whether you curve out before the glass cannon meets something that can block it and survive. Cards built to this template exist to force a decision early: spend removal or a blocker on a threat the opponent would rather ignore, or take the hits and hope the race stays close. It wants to attack, it wants the game short, and it accepts that the toughness will get it killed the moment the game slows down, because by then it will already have done its work or lost anyway.


