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Moxonomy

Devilish Valet

Creature — Devil Warrior2 generic manaRed mana

Doubling is the most volatile arithmetic in the game, and this Devil weaponizes the exponential end of it: power that starts at 1 and doubles with every subsequent creature that enters, so by the fourth body in a turn the number is one that ends games rather than dents them. The 1/3 body is the tell. This is not a card that wants to attack alone; it is a payoff for a wide, cheap, go-fast board where each token or one-drop feeds the multiplier rather than just adding a single point of pressure. Trample is the second half of the design, and the more important half: doubled power is worthless against a lone blocker, so trample converts an inflated number into face damage nobody can chump away. Haste closes the window, letting the whole sequence resolve the turn it lands before an opponent can set up a sweeper. The counting also rewards sequencing in a way most aggressive cards do not: creatures entering after the doubling begins are worth more than the ones already down, so the order you deploy matters more than the total. It is a math puzzle asking three mana and a full turn's worth of bodies to solve it, and the reward for solving it is a single-attack kill that makes opponents recount the board twice.

Devilish Valet (blc)
BLC · #195rare
Pricing
Normal: $0.30
Foil:
Oracle Text

Rules text

Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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