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Moxonomy

Deviant Glee

Enchantment — AuraBlack mana

A mono-black aggressive aura is the design wrinkle here. Black rarely gets the cheap creature-pumping enchantment that white and green treat as bread and butter, and the few that exist usually carry a downside to pay for the color's intrusion onto turf it does not own. This one buys into red instead. The +2/+1 is the body of the deal, but the rider marks it as a guild card built for a two-color aggressive deck: the trample is gated behind a red activation, so the aura reads as black on the surface and asks for a red source to finish the thought. That split is what justifies its place in the color pie. The stat spread (heavier on power than toughness) states the intent plainly enough; this wants to push damage through, not to anchor a blocker. The risk is the one every cheap aura carries: spend the mana enchanting a creature, eat a removal spell in response, and you are down two cards for nothing. That tax is why auras like this live in fast decks that would rather race than trade, where the tempo from a one-mana swing outpaces the card disadvantage. It is a narrow, efficient piece of guild engineering, and the red activation is the signature that anchors it as a black card while paying a quiet toll to its second color.

Deviant Glee (rtr)
RTR · #65common
Pricing
Normal: $0.11
Foil: $0.30
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+1 and has "Red mana: This creature gains trample until end of turn."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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