Skip to content
Moxonomy

Desynchronize

Instant4 generic manaBlue mana

Bounce spells trade in tempo; this one trades in information, and then hands the choice of destination to the wrong side of the table. Top of library staples the caster's disruption to a draw they can already see coming; bottom buries the permanent under the whole deck. Letting the owner pick between those makes the disruption worth exactly whatever the opponent is willing to concede: keep the threat but eat a wasted draw to redraw it, or ship it to the bottom and lose it for a long time. Either way the caster banks scry 2, sculpting their own next two draws so the exchange is not purely one-sided. The constraint is the price. Five mana for an instant that never destroys anything sits well behind the two- and three-mana answers that do blue's tempo work, and against a determined opponent the target may just come back on top. What buys the rate is reach: any nonland permanent is legal, with no clause exempting indestructibility, so it answers the artifacts, enchantments, and planeswalkers blue struggles to touch by conventional means. The card is built around a bargain most removal refuses to make. It gives the opponent the good half of the decision and keeps only the library manipulation for itself, then charges a catch-all premium for the privilege of never needing to kill anything.

Desynchronize (bro)
BRO · #46common
Pricing
Normal: $0.09
Foil: $0.07
Oracle Text

Rules text

Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close