Destructive Urge
Land destruction in red usually arrives as a one-shot: Stone Rain blows up a single land, Pillage trades up but is still a spell-for-a-permanent exchange. This Aura instead converts a single successful attack into a recurring resource-denial engine, taxing the defender one land every time the enchanted creature connects. Everything hinges on the combat-damage trigger: the destruction is conditional on the attack landing, so a chump block, a removal spell, or a clean race shuts the whole thing off, and on resolution it has no immediate effect. That gates the power behind board presence the controller has to maintain, which is why a repeatable effect with no mana cost beyond the initial Aura was acceptable in a color that normally pays a full card per land destroyed. The "of their choice" wording is the other governor, and an important one: the defender keeps their best land and feeds you the one they want least, so the effect grinds rather than executes, prying apart a manabase over several turns instead of cutting a specific color. It is land destruction reframed as a slow strangle attached to an evasive or unblockable threat, where each connection compounds the deficit rather than resolving it in a single beat.
