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Moxonomy

Destructive Urge

Enchantment — Aura1 generic manaRed manaRed mana

Land destruction in red usually arrives as a one-shot: Stone Rain blows up a single land, Pillage trades up but is still a spell-for-a-permanent exchange. This Aura instead converts a single successful attack into a recurring resource-denial engine, taxing the defender one land every time the enchanted creature connects. Everything hinges on the combat-damage trigger: the destruction is conditional on the attack landing, so a chump block, a removal spell, or a clean race shuts the whole thing off, and on resolution it has no immediate effect. That gates the power behind board presence the controller has to maintain, which is why a repeatable effect with no mana cost beyond the initial Aura was acceptable in a color that normally pays a full card per land destroyed. The "of their choice" wording is the other governor, and an important one: the defender keeps their best land and feeds you the one they want least, so the effect grinds rather than executes, prying apart a manabase over several turns instead of cutting a specific color. It is land destruction reframed as a slow strangle attached to an evasive or unblockable threat, where each connection compounds the deficit rather than resolving it in a single beat.

Destructive Urge (usg)
USG · #180uncommon
Pricing
Normal: $0.60
Foil:
Oracle Text

Rules text

Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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