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Moxonomy

Destroy the Evidence

Sorcery4 generic manaBlack mana

Land destruction has always been priced like a tax, and the unglamorous half of that bill is mana value: spending five to blow up one land usually loses you the game on tempo alone. This is the design that tries to make the rate palatable by attaching a payload to the destruction. The mill clause is dependent rather than fixed: it eats cards until it hits another land, so against a heavy-land manabase it whiffs into the graveyard quickly, while against a deck running few lands it can strip a real chunk off the top. That variance is the whole bargain. You are not paying five to set an opponent back one land; you are paying five to set them back one land plus whatever their library decides to surrender, and the more spell-dense the deck you point it at, the more it bites. The structural cousin here is the milling end of black's library attrition rather than the Stone Rain school of pure resource denial, which makes it an awkward fit for the decks that actually want land destruction (control and ramp) and a slightly better one for the decks that already care about filling a graveyard. It is land destruction reframed as incidental disruption, and whether that reframing is worth a card depends entirely on whose deck is on the receiving end.

Destroy the Evidence (rtr)
RTR · #64common
Pricing
Normal: $0.23
Foil: $0.25
Oracle Text

Rules text

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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