Destined // Lead
A two-card split that reads like an instruction manual for a single combat step. Destined is the front half you cast at instant speed: a small power bump and indestructibility, the kind of protection that turns a profitable block into a one-sided trade. Lead is the payoff, cast later from the graveyard via aftermath, and it's the part that earns the package: forcing every able creature to gang-block one of your attackers. Stack them on the same creature and the loop closes on itself. The indestructible body becomes a magnet that the whole opposing board is compelled to throw itself against, surviving every assignment while the defender's other lanes sit empty. The structure is what makes the design clever rather than just a Lure with a friend. By splitting the lure effect onto the aftermath half, the card spreads its value across two turns, so the protection lands when you want a creature to live through a block and the forced-block lands when you want to clear a path or punish an overcommitted defense. Aftermath also means the second half never sits dead in hand; it waits in the graveyard for the turn it's relevant. As a build of the forced-block archetype, it's a tighter, more deliberate version of an old combat trick: the lure half priced and timed separately from the protection half, each playable on its own, both pointing at the same creature when you want the whole board to commit.

