Destined Confrontation
Symmetric board wipes have always been white's way of trading its own material for tempo, but this one hands both players a scalpel instead of a hammer. Every wrath that lets you keep something (Fell the Mighty, or the many "destroy all creatures with power N or greater" designs) draws its line by a single stat threshold. This one draws the line as a budget: four total power, spread across as many bodies as you can fit under the cap. That reframes the survivor question entirely. A player with one large threat loses it; a player with a wide spread of small utility creatures keeps a working board. The choice belongs to each controller, not the caster, so the card punishes commitment to a single haymaker while rewarding a low, dispersed curve, and it does so on both sides of the table at once. The sorcery speed is the honest part of the deal: no ambushing an attacker mid-combat, no keeping the answer up as a bluff. You reset the board on your own turn and then rebuild from whatever survived. It is a wrath that asks a different question than "how big is your biggest creature," which is a narrower design axis than it first appears, and one that rewards the deck built to duck under the ceiling rather than the deck built to smash through it.
