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Moxonomy

Despotic Scepter

Artifact1 generic mana

A self-destruct button that only points at your own things, which reads as a drawback until you see the design problem it answers: ownership in Magic is permanent, but control is not, and a deck built on temporary effects accrues liabilities it has no clean way to retire. The "you own" restriction is the entire identity. This is not removal pointed at the table; it is a release valve for permanents you control under terms you'd rather end early. Donate a useless artifact or a punishing enchantment to an opponent and you've handed away something you still own, which means the Scepter can call it back to the graveyard on demand: the threat that makes a forced-gift line safe rather than a permanent concession. The same logic covers your own permanents that have grown into liabilities, or a board state where dismantling something of yours mid-combat changes the math. The regeneration clause is the detail that justifies the rest: it makes the destruction final, so the Scepter can dispose of a regenerator on your own side without it crawling back. One mana and a tap is a low price for an effect this narrow, but narrowness is the point. It is a piece engineered for decks that traffic in conditional ownership, where the ability to undo your own contracts is the difference between a clever play and being stuck with the wreckage of one.

Despotic Scepter (ice)
ICE · #316rare
Pricing
Normal: $4.82
Foil:
Oracle Text

Rules text

Tap: Destroy target permanent you own. It can't be regenerated.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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