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Moxonomy

Desperate Lunge

Instant1 generic manaWhite mana

The third clause is the tell about who this was built for. A pump spell that saves your creature in combat is a straight trade: your two mana against their attacker or blocker, one card for one card. Nothing about the +2/+2 generates card advantage on its own. What the lifegain rider signals is that this was never meant to be a pure combat trick optimizing for math. Stapling two incidental life onto a pump-and-evasion spell aims the card at slower white decks that want life triggers as much as they want a surprise on the stack: builds where "gain 2 life" is a payload, not a footnote. The flying grant does the heavy lifting. At two mana at instant speed, it turns a mid-sized ground creature into a reach-check the opponent has to answer or eat, and unlike a static anthem it commits nothing until the exact window it matters (declare-blockers, or an ambush attack step). None of the three effects is large in isolation, which is the honest ceiling here; the appeal is the bundle arriving at the one moment a two-mana instant can swing a race or bail out a blocker. It is a functional piece of white's combat toolbox, priced for a curve rather than a highlight reel, and the lifegain is the quiet clue that its home is the grind, not the tempo mirror.

Desperate Lunge (plst)
PLST · #WAR-266common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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