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Moxonomy

Desperate Charge

Sorcery2 generic manaBlack mana

A team pump in black, which is the joke and the warning both. Mass +X/+0 effects have always lived in red and white because those are the colors that field enough bodies to make a battlefield-wide swing matter; handing the effect to black means the spell is only as good as the swarm it lands on, and black's traditional creature plan leans on quality and reanimation rather than going wide. The 2 generic manaBlack mana price buys a one-shot offensive burst with no toughness attached, which is the genuinely aggressive read: it does nothing on defense, adds nothing to survivability, and rewards a turn where you already have the board and want to convert it to lethal before the opponent stabilizes. That all-or-nothing posture is the design tension. The effect is reprint-grade filler from an older era of set design, when team pumps were the standard way to give an aggressive deck a finisher, and it reads as a black-aligned cousin to the white and red versions that were already doing this work. Worth understanding as a relic of how anthem-style alpha strikes used to be distributed across colors rather than as a card with a competitive story.

Desperate Charge (me3)
ME3 · #63common
Pricing
Normal: $14.24
Foil:
Oracle Text

Rules text

Creatures you control get +2/+0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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