Despark
The floor on this card is the whole idea. Two mana buys unconditional exile of any permanent with mana value four or greater, and the mana-value gate is precisely the restriction that pays for the rate: it ignores the small permanents entirely (a two-drop creature, a cheap utility artifact) and reserves its firepower for every planeswalker worth killing, every bomb creature, and every enchantment or artifact expensive enough to build a deck around. That inversion is deliberate. Most removal scales down (cheap answers for cheap threats, premium answers for premium threats); this one refuses to spend itself on the low end and points its efficiency at exactly the permanents you least want to fight through. Exile rather than destroy matters too, since the targets it is built to answer are often the ones with death triggers, recursion, or indestructibility that make destruction spells whiff. The Orzhov cost is doing real work: white owns exile as its answer to permanents, black owns unconditional removal, and stapling them together produces a spell that dodges the usual escape hatches without asking for a condition beyond the mana-value line. It is a clean solution to a problem removal designers keep circling: how to give a two-mana answer enough reach to end a game without also handing it the ability to blow out an aggressive opening. Set the bar at four and the tension resolves itself.

Rules text
Format Status
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Other printings
- Tarkir: Dragonstorm Commander#284
- Aetherdrift Commander#115
- Wizards Play Network 2025#2
- March of the Machine Commander#322
- Commander Legends: Battle for Baldur's Gate#841
- Forgotten Realms Commander#184
- Strixhaven Mystical Archive#59
- Strixhaven Mystical Archive#122









