Desolate Lighthouse
A creatureland's quieter cousin: this is the looter you bolt onto a manabase so the engine never has to give up a spell slot. The activated ability is the whole point, and its price keeps it honest only because the cost recurs: three mana including a strict Izzet color requirement, paid every time you want to filter. That demand is steep enough that the land mostly sits there producing colorless until the late game, when flooding hurts and the loot turns dead draws into live ones. The draw-then-discard loop is familiar from Merfolk Looter and Faithless Looting, but routing it through a land means it survives every board wipe and demands no attack step. For graveyard decks the discard clause is the actual engine, not a downside: it bins flashback fuel, reanimation targets, and delve fodder while the colorless tap keeps the curve moving. The tension the design lives inside is mana versus inevitability. Every activation taps the land out of your spell-casting and asks a generic mana plus one blue and one red on top, so it punishes greedy three-color builds and rewards decks already committed to Izzet. It produces nothing but colorless the turn it enters and asks patience to pay off, which is exactly the trade a control deck wants and an aggressive one cannot afford.

Rules text
Format Status
More formatsFewer formats
Other printings
- The Lost Caverns of Ixalan Commander#327
- Doctor Who#862
- Doctor Who#489
- Doctor Who#1080
- Doctor Who#271
- Tales of Middle-earth Commander#303
- Commander Legends: Battle for Baldur's Gate#890
- The List#C20-269










