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Moxonomy

Deserted Beach

Land

The gating condition inverts the usual dual-land math: it comes in untapped only once you already control two or more other lands, so it counts bodies rather than colors. Where a checkland reads your existing lands' types and a fastland punishes you for a slow start, this rewards raw land count instead of a specific manabase. That makes it a late-untapper by nature: dead-on-time from turn three onward, a tempo hit in the opening two turns when you can least afford it. The design runs through every "enters tapped unless" dual in this style, each one trading a small, front-loaded tempo cost for two-color fixing with no life payment and no basic-type requirement. The trade-off is honest and legible: you pay for the fixing exactly when your hand is at its most fragile, and the card stops charging you the moment your development catches up. It is a deck-agnostic piece of Azorius fixing that asks only one question of your list, whether you can reliably hit three lands before you need this one to tap for a color, and answers cleanly in either direction.

Deserted Beach (pmid)
PMID · #260prare
Pricing
Normal: $5.92
Foil: $4.63
Oracle Text

Rules text

This land enters tapped unless you control two or more other lands. Tap: Add White mana or Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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